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| Amnesia slaps you in the face with a whole new level of brick-shitting scare tactics |
Basically, you're boned in every possible direction. Can't fight, so have to hide. But if you hide, you lose your mind. Fun stuff.
Amnesia won awards in Excellence in Audio, Technical Excellence, and the $10,000 Direct2Drive Vision award. Frictional Co-founder Thomas Grip, as he accepted an oversized $10,000 check, said "I think that we need to buy another bag or get more luggage. After three years of thinking we're not going to make games anymore and hating everything and living on noodles... it's totally getting done... and getting awards for it, that seems like too much.”
Minecraft won the Seumas McNally Grand Prize, as well as the night's Audience Choice award, recieving over 5,000 e-mail-verified votes on IGF's website.
Both are fantastic games, but they weren't that night's only winners. Gamasutra has the full list of the 2011 IGF Award winners:
Best Student Game:[via Gamasutra]
Fract by Richard E Flanagan
Excellence in Design:
Desktop Dungeons by QCF Design
Technical Excellence:
Amnesia: The Dark Descent by Frictional Games
Best Mobile Game:
Helsing's Fire by Ratloop
Excellence in Visual Art:
Bit.Trip Runner by Gaijin Games
Excellence in Audio:
Amnesia: The Dark Descent by Frictional Games
Direct2Drive Vision Award:
Amnesia: The Dark Descent by Frictional Games
Audience Award:
Minecraft by Mojang
IGF Nuovo Award
Nidhogg by Messhof
Seumas McNally Grand Prize:
Minecraft by Mojang




