- Strength—increased melee attack damage.
- Agility—increase ranged attack damage.
- Intelligence—increased magic attack damage.
- Vitality—increased health; increased defense against melee attacks.
- Perception—increased critical strike chance for melee and ranged attacks; increased defense against ranged attacks.
- Willpower—increased critical strike chance for magic attacks; increased defense against magic attacks.
- Strength—increased melee attack damage.
- Agility—increase ranged attack damage.
- Intelligence—increased magic attack damage.
- Vitality—increased health.
- Perception—increased critical strike chance.
- Willpower—increased energy.
Finally, the dev team came up with an attribute system they were happy with.
- Power—increased attack damage.
- Precision—increased critical strike chance.
- Vitality—increased health.
- Toughness—increased defense/armor.
I find this a great move for the better, although it's going to make it difficult to discern between individual players, I feel. The simplification also takes away some of the customization. I suppose most of the individualization of characters will come from the weapon they use, though, since the weapons are what will decide skills for the characters.
In either case, PAX East starts in just 18 hours! I'm not going, but I'm looking forward to all the game news that will be coming out of this.



