Thursday, March 24, 2011

Duke Nukem Never Comes Early

I could do a short rant about how crappy this is, but long story short, Duke Nukem Forever has gotten delayed. Again. It's been in development for 14 years, and they still haven't finished it. It made me chuckle a little bit to see that it did, though. I mean really, it's Duke Nukem Forever. If it NEVER came out, I wouldn't be surprised.

The Dead Walk the Earth!

Subtitle: Why HP Sucks.

The dead aren't really walking the Earth, however, it is a clever analogy of my laptop.

Turns out, the 3 month old piece of crap had some sort of major system error in Windows that was preventing it from starting. And I mean major. Trying restore points didn't work (30 minutes wasted), the "automatic error detection" thing that came up at one point didn't work (1 hour 30 minutes wasted), so I backed up my most important files then reset to factory defaults. Two fucking hours after that, and the third file restore disc froze. What the hell. Now I'm wasting precious essay writing time to download a program that will let me write papers. Not only that, but I'm downloading it on a finnicky internet connection because Frontier fucked up and everyone in town they were the ISP for lost internet for three days. Now, it's back, but it's also really fucking slow.

Long story short:
Fuck you HP and your expensive but shitty laptops
Fuck you Microsoft for a bug riddled operating system
And Fuck you Frontier, for fucking up my plan on how to complete 3 research papers in 1 day. >.<

Wednesday, March 23, 2011

This isn't the Cataclysm you were thinking of!

I'd like to apologize for my absence.

Fun Fact: Verizon/Frontier has horrible internet, and HP laptops are crappy.

My internet has been dead and my laptop hasn't been working for the past week. I"m currently using my college's computers on my first day of class I had this week (weird circumstances this week).

My goal is to resume regular posting next Monday, after my home internet is working again so that I can actually use my desktop computer.

Happy Gaming

Wednesday, March 16, 2011

Deus Ex: Human Revolution PAX East Footage

I forgot to mention this the other day with my PAX update.
Another upcoming game I'm really excited for, the graphics in it look amazing, and I'm a bit of a bitch for good sci-fi games. Here's the PAX footage for it.


Tuesday, March 15, 2011

Brink - Revolution Begins May 20th

Brink is an upcoming FPS game focused on the resistance and security fighting for control of the Ark- Humanity's last hope at existance. A new trailer was released revealing the classes and many aspects of the game.


My brother intends to order the game, something I'm very excited for. The design of it looks fairly original, and the concept of it strikes me as unique.

The Ark was a prototype utopian city meant to support life for 5,000 people, and is floating on water. Apparently, some sort of cataclysmic event happened overtaking the world and flooding the planet, except for this floating city. Since, refugees have swarmed in from all over the world, skyrocketing the seasteading city an unsteady population of 50,000. This cramping has left people fighting for resources, on the brink of civil war (hence the name).

The predicament is, where to preorder from? There's several choices, and it's a bit hard to choose.
What do you readers think of the game?

Monday, March 14, 2011

PAX East Brings some Interesting Developments...

Hello, readers! I am back from the weekend, and back with some information about PAX!

PAX East came and went this past weekend, leaving a few relative tidbits.

Portal 2 is just one month away. A new character, Cave Johnson, has been revealed. Cave Johsnon, some may know, is the founder of Aperture Science, and will also be using the same ominous intercom as Glados to communicate with and guide the player. JK Simmons (who is not a joke, in spite of his initials) is the voice actor, and should also be recognized from his role as J Jonah Jameson from the Spiderman films.
Also, some PAX Demo footage reveals the beginning of the game, including some of Cave Johnson's odd sense of humor in the early parts of the game. Also, an interesting tie-in to the first game will be finished before the game's release. A song is also being done by The National for the game.

10 minutes of Guild Wars 2 hard core combat was shown at PAX, leading to PC Gamer's article 15 Things We Learned from Guild Wars 2 Combat Footage. (Warning, hot Norn babes await)
This excites me because I feel like they're doing quite well with Guild Wars 2. It looks quite polished, cinematic, and arsty, which sticks true to the original Guild Wars feel. That's the reason why I play Guild Wars instead of pretty much any other fantasy MMO, it looks really awesome. Screencaps from the game can make fantastic wallpapers. WoW always seemed cartoony to me.

Fairly short blog post today, but I've got to get to class, now!

Thursday, March 10, 2011

Guild Wars 2 Release Attribute System for PAX East

Over the development of Guild Wars 2, the attribute system has evolved over many different courses. The first set of attributes was very stereotypical for the fantasy game.
  • Strength—increased melee attack damage.
  • Agility—increase ranged attack damage.
  • Intelligence—increased magic attack damage.
  • Vitality—increased health; increased defense against melee attacks.
  • Perception—increased critical strike chance for melee and ranged attacks; increased defense against ranged attacks.
  • Willpower—increased critical strike chance for magic attacks; increased defense against magic attacks.
This brought along it's own set of problems. The interface for Hero attributes was very confusing to look at, and made it hard to determine what skills and spells had their damage buffed by what attribute, so they changed it.

  • Strength—increased melee attack damage.
  • Agility—increase ranged attack damage.
  • Intelligence—increased magic attack damage.
  • Vitality—increased health.
  • Perception—increased critical strike chance.
  • Willpower—increased energy.
However, this brought about problems with choosing weapons. Basically, no matter what you chose, it would limit your weapon options greatly. A warrior couldn't carry a sword and a bow, and be good with both of them, even though that's a fairly common combination to want on your person.

Finally, the dev team came up with an attribute system they were happy with.
  • Power—increased attack damage.
  • Precision—increased critical strike chance.
  • Vitality—increased health.
  • Toughness—increased defense/armor.
Using this set of attributes, it didn't limit weapon choice, but it also simplified the UI and made it much easier to discern what attribute translated into what you wanted, whether that be damage or health or what have you.

I find this a great move for the better, although it's going to make it difficult to discern between individual players, I feel. The simplification also takes away some of the customization. I suppose most of the individualization of characters will come from the weapon they use, though, since the weapons are what will decide skills for the characters.

In either case, PAX East starts in just 18 hours! I'm not going, but I'm looking forward to all the game news that will be coming out of this.